I Quit My Job To Make Games

Or, I Finally Beat Inspiral By Nerfing Workdays


TLDR: Foolish Endeavor is how I will polish & publish Game Things in a personally sustainable manner: iterative, meandering, & unbound (read as "very ADHD").
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The title is a slight exaggeration; there are many contributing factors for me leaving traditional gainful employment (including, I am constantly grateful to say, sufficient financial stability). But I am indeed, as of July last year, a full-ish-time, self-employed, (un)"professional" game designer, working under an unregistered but aptly named publishing imprint (for lack of a better term for this amorphous entity) that I have spoken into existence: Foolish Endeavor

Read much more below.