Mothership House Rule: Spacer Backgrounds and Recalling Memories
Unless you're playing a one-shot, Mothership characters could use a bit of grounding, as it were. Here's a table to generate crappy backgrounds for roughneck spacers.
- Asteroid mining station, among microgravity miners
- Itinerant labor ship, among career spacers
- Orbital junkyard, among weary shipbreakers
- Deep space waystation, among opportunistic scoundrels
- Agricultural station, among countless algae vats
- Military base, among bored marines
- Terraforming station, among vast cooling towers
- A subterranean moon city, among colorless apartment blocks
- A failing surface colony, among fatalistic family
- An industrial factory station, among lethal machinery
Where did you spend most of your life before your current career? (Roll again from above)
Why did you go there? (if the same result: Too poor to leave)
- Dragged along when parents had to change jobs
- To break away from your family
- Ran out of money while traveling to somewhere nicer
- Accepted a Company contract position
- Socially exiled, forced to leave
- The ads for it were so nice...
- Following a good friend and/or lover
- Relocated by The Company
- Kidnapped into forced labor by a crime syndicate
- As a refugee from disaster
Conceptual Status: Caution - Only Preliminary Playtesting
|Freya's Prospect from the 2010 AvP game apparently?
Commentary & In My Campaign
These are part of a game structure to support doing something weird (as is my wont) with Mothership: using Emmy Allen's The Gardens of Ynn as the alien-ness in this space horror game.
One of the main threats in Ynn is attacking the visitors' "Sense of Self"; eroding their personality and personal identity. In order for that to be effective in a game only a few sessions in, the characters need a personality and identity to erode in the first place. Mothership is pretty minimal in terms of PC identity, hence these backgrounds, and a method of the players filling in bits of their characters' sense of self, via recalling memories (incentivized by a free point of stress relief).
I encourage you to comment below, rather than elsewhere.
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